REVIEW: Army of the Dead

I have already gone over how much I don’t like Zack Snyder. More than once. Well, actually 300 was pretty good as a straight translation of Frank Miller’s militarist cartoon, and Watchmen was about as good as you can get making that series as a feature-length movie instead of the 12-part HBO series it should have been. But when Snyder moved his ultraviolence to the realm of actual four color superheroes, especially Batman v Superman: Dawn of Justice, it was clear that he didn’t get the point of those characters and the limitations of his tropes became that much more obvious. I have been told his remake of George A. Romero’s zombie classic Dawn Of The Dead was actually pretty good (if you like that sort of thing, which I don’t). So there was a certain amount of buzz when Snyder announced his next project was the straight-to-Netflix Army of the Dead.

What I don’t like about some movies is how they rely on what Siskel and Ebert called “the idiot plot” – as in, the plot can only proceed if the characters are idiots. In this case an Army convoy carrying a payload from “you know where” gets derailed by a pair of newlyweds on the road when they perform a maneuver you would know not to try if you’d ever seen The World According to Garp. As a result the “payload”, a zombie who seems as buff and invulnerable as the Hulk gets out, kills the soldiers and infects at least two of them, becoming the ‘patient zero’ who zombifies most of Vegas. At this point, you have another patented Snyder slo-mo montage for the opening credits, and the soundtrack is Richard Cheese singing ‘Viva Las Vegas’ as topless zombie showgirls eat a tourist in his hotel room. So already it’s going pretty good.

The movie stars Dave Bautista (Guardians of the Galaxy), and he’s actually pretty good as a burned-out veteran who lost his wife in the zombie plague then helped another housewife find her daughter in the chaos of Las Vegas only to see both of them get taken down by zombies just as the government literally dropped a barrier around the city (another essential plot point that makes absolutely no sense if you think about it at all). Now his daughter is a volunteer at the refugee camp the government set up outside the barrier, and those people are all supposed to be sent to Barstow before the military nukes the city and gets it over with. But before that, a billionaire casino owner hires Bautista to break into his casino and pull out its cash reserves from the safe, promising 50 million dollars to him and his crew. Naturally it turns out to be not that simple.

I don’t take Zombie Apocalypse shit very seriously, and it’s clear that Snyder doesn’t either, but there are some real moments of pathos within the black humor, such as the old man who finally hits the jackpot at the slot machine just as the zombies are flooding the casino. But overall, I’d say this is the best Zack Snyder movie I’ve seen, in that the ultraviolence actually works with the genre (if you ever wanted to see what a severed head looks like when it hits the ground from a great height, here ya go). And Snyder actually manages to cut down on the muddy shots and slow-motion action. Most of the time. And it comes down to the fact that Army of the Dead is actually fun, and that is not a word I normally associate with zombie movies, and even less with Zack Snyder movies.

It’s also a really good movie about Las Vegas insofar as it teaches the most important lesson about going to Vegas: The trick is not to make the money. The trick is to get out of town with it.

Back To Abnormal

The Sunday before last, I got a rough experience in “the new normal.”

I work evening shift (covering after-hours) for a call center, starting at 5:30 pm. I got in my car at 4:15 pm thinking I could get some fast food from a drive-thru, and then swing back home in time to finish my food before my work-at-home shift started. I forgot that “fast food” is one of those obsolete terms like “theatrical release” or “free and fair elections.”

The McDonald’s nearest my house had at least ten cars rolled around the building and that line didn’t look to be moving any time soon. At 4:30 I flipped around to the Jack In The Box where there was only one car at the drive-thru but had to wait several minutes overhearing the customer and the intercom cashier having some conversation that sounded even more stoned than usual for a Jack In The Box customer and/or employee. So when the girl finally pulled forward I wanted to order just two things and the cashier said, “I’m sorry, but the order ahead of you is literally 250 dollars, and the kitchen is going to be occupied. Can you wait 20 minutes?”

“No.”

(Actually, I wanted to say ‘Fuck You gently with a chainsaw’, but that would have taken too much time.)

If I have to spend more time at a drive-thru waiting for food than I would in a sit-down restaurant, doesn’t that defeat the whole concept of DRIVE-THRU FAST FOOD?!?

By this time it was just about 5, the Mexican drive-thru joint in the neighborhood is closed Sundays, so is the sushi joint, and the only other thing I could think of was this place on East Desert Inn that used to be a Del Taco and is now a fried chicken-soul food joint called Golden Bird Chicken. I was reluctant to do so because they had at best ‘eh’ food and their service was as slow as an arthritic tree on the handful of occasions I had tried them. I went inside because (this is another omen) they didn’t even HAVE drive-thru service the first couple times I went there, that’s how fucking slow they were, they put a garbage can in the drive-thru lane because they knew they couldn’t work that fast. I had to wait behind one guy in line and I ordered two barbeque chicken sandwiches cause I figure all they would need to do is take some chop-parts, sauce them and put them on a bun. There was only the one manager on duty, I didn’t see anybody at the grill for several minutes and it was about 5:15 when I asked if they were getting to my order and the manager asked his one employee on staff if they had the makings for BBQ chicken sandwiches and the guy said “no.” Gee, it would have been nice to know that BEFORE taking my debit card. So I waited a little longer for a transaction cancellation but the manager apparently couldn’t coordinate between the previous customer and the one guy who braved the drive-thru long enough to him to cancel the Goddamn transaction for the food I was NOT getting, and he was making me late for work.

So I said, “Congratulations, I just paid you 8 dollars for nothing” and walked out. I barely had time to get to work and I ended up having to order something delivered from a pizza joint, which of course had to be eaten on the side cause I was at work.

By the way, to anybody who lives in Las Vegas: FUCK Golden Bird Chicken. I am NOT going back there, and if you’re thinking about trying them, DON’T.

But if you look at social media, you might have seen a few other complaints about this issue, but most of them are from the managers of chain restaurants themselves. Several people now have to live on the government’s Federal Pandemic Unemployment Compensation (FPUC), a feature of the CARES Act signed by President Biden, where they get $300 a month. Several Republican Senators are asking Biden to reduce or end the benefits even as some states are reviewing their own unemployment benefits.

Apparently in the Chamber of Commerce’s own analysis, “the $300 benefit results in approximately one in four recipients taking home more in unemployment than they earned working.” Divide 300 by 40 hours a week. That’s 7.5 dollars an hour. Gross pay. Just slightly more than the Federal minimum wage, which hasn’t increased since 2009.

If business in this country can’t compete with THAT level of pay, then maybe this Trump economy wasn’t as gangbusters as we all thought.

As I’ve said: All minimum wage means is that if it were legal for the company to pay you less than that, then they would. And that’s because your job, relative to the cost of hiring your replacement, is only worth that much to the company or less. If it was worth more, they would pay more.

As flawed and hypocritical as the Left can be, they have hit on a key hypocrisy of the Right: They don’t want a laissez-faire economy any more than the Left does.

Yeah, maybe a lot of these fast-food places are actually run by franchisees, and maybe the manager at Golden Bird Chicken is running with the money in his till and that’s it, but a lot of the joints that plead poverty are still associated with major chains, and their collective resources are being used to put themselves at priority ahead of the smaller operators. Like, if you wonder why the food at your favorite bar got so expensive all of a sudden, it’s because the shift to delivery and crash in sit-down eating thanks to Trump Virus (TM) meant that the chains with more buying power than the local bar needed more chicken and other meat and were able to snap up the food supply.

Much like how Walmart used its collective resources to drink every local store’s milkshake and make them uncompetitive and now everyone wonders why Walmart is the only store in town and no one can afford to shop anywhere besides Walmart.

What certain business owners are really complaining about is that The Law of Supply and Demand is real, and now it’s finally starting to work both ways. The Left doesn’t like that aspect of capitalism (or capitalism in general) because the worker usually gets the wrong end of the deal, but certain economic principles are called “laws” because they apply and have been proven to exist regardless of culture and place. It used to be that workers had to put up with shit conditions and wages because there were always more workers than jobs, but apparently that’s no longer the case. So of course wages are going up. Not as much as some people would like, but they are. I mean the Speedee Mart gas station near my place is posting for jobs starting at $12 an hour. I never thought I’d see wages like that at a convenience store. That’s close to what I started at with my current job when I joined a few years ago and I’ve had raises since then.

As I said in one of my first posts:
“(C)onservatives and libertarians mostly think that we shouldn’t make the welfare system too “cushy” because that will de-incentivize work since at some level you could get a better standard of living without working. But that policy has two issues: One, given the “Puritan work ethic” of this country, it’s very unlikely that we ever will have a comprehensive welfare state on the level of an EU country, at least not with our current political class. And two, given that fact, the gradual desertion of the workforce is not so much because the benefits of welfare are so great, but because the benefits of work are so meager. Put another way, if you’re going to be just scraping by whether you have a job or not, you might as well be just scraping by with plenty of free time on the government dole as opposed to just scraping by while busting your ass over 40 hours a week. “

This country didn’t suddenly get socialist. On the whole, you’ve still got the same Ayn Rand-meets-Puritanism approach to welfare in America, and the government’s current level of unemployment benefits is actually more stingy than what businesses had been paying, just as our “socialist” minimum wage was already less than what the market would bear even before Trump Virus, when most fast-food joints had to pay at least a dollar over the Federal minimum to hire people. But now that the country has created a situation where many people weren’t allowed to work, the dynamic has tipped.

And just think, this change happened all because of Donald Trump, our most freeist market, capitalest president EVAR!

I mean maybe this isn’t capitalism in the libertarian, laissez-faire sense, but in the sense of “the economy works because actions have consequences”, maybe it is.

All this gets into how the Left can be philosophically wrong yet be on the right side of the political debate. Like how they say “healthcare is a human right,” which is bullshit. Not that we don’t NEED healthcare, I mean that it’s the wrong argument. You have people running certain parts of government who don’t think we HAVE rights, such as the right not to get killed by a cop for a non-capital crime, or the right to vote if it’s not for a Republican, so don’t try to persuade those people with rights you made up. Nobody, even on the Left, thinks that an interstate highway system is a “human right”, but we paid for it – at least we used to – because everyone saw it as a common benefit. That’s how you need to phrase this.

You don’t pay people 300 bucks a week (which is conditional in any case) because you want to encourage mooching. You do it because it would take the economy that much longer to recover if we had that many more able-bodied and gainfully employed people made homeless in less than a year because The Greatest President The Business Community Ever Had decided that coronavirus wasn’t real and therefore we didn’t need to account for face-to-face services having to shut down across the country.

But hey, at least you got that Tax Cuts and Jobs Act, huh? How’s that working out now?

If even $300 a week is more than 25 percent of unemployment recipients got from working, by the CoC’s own estimate, then that shows how much they got from working. As a right-winger, I can conditionally tolerate unemployment supports until we get this country and economy back to normal. The fact that the business community thinks that $300 a week is spoiling people means that the status quo pre-COVID really wasn’t normal.

And as with a lot of other things, the solution is not to go back to normal, but to find something better than normal, because ‘normal’ was how everything got fucked in the first place.

GAME REVIEW: The Hammer and the Stake (Quickstart)

Here’s one from left-field, so to speak.

I was reading Facebook recently and my old gamer friend Jerry Grayson posted a Kickstarter campaign for an indie press role-playing game called The Hammer and the Stake by the company Weaponized Ink. The premise, from the ad: “Following the Great War and the disastrous Treaty of Trianon, Count Dracula engineers a fascist vampire-coup in Hungary and Romania and establishes himself as the autocrat of the newly created Nagy-Magyarország (‘Greater Hungary’).

“Proletariat freedom fighters work to overthrow Dracula’s despotic-aristocratic regime. The threat is very real, Dracula’s magic is powerful enough to make manifest the worst fears of Marx.

“Time is of the essence. If Dracula’s minions are left unchecked, the people will literally lose their identities and become lumpenproles – beaten down degenerate servants of the Dracula regime.

“You play one of the heroic socialists fighting to liberate the people from both the invisible hand of Adam Smith as well as despotic vampire overlords.”

The funny thing is that if you took the whole vampire mythology out of this premise, it’s still fairly similar to what actually happened to Hungary after 1918.

I want to go into that background but if the real-world history doesn’t appeal to you, you can skip over this next part. Of course if a game dealing with Marxism, 1920’s Hungary and vampires doesn’t appeal to you, you probably shouldn’t be reading any of this.

The History

In 1848, Hungary unsuccessfully rebelled against the old-world Austrian Empire, but they were a strong enough plurality in the Empire to where Austria decided to give them autonomy. By 1867, they came up with a compromise: Austria would restore the Kingdom of Hungary (and the historic Crown of St. Stephen) and in exchange the Hungarians would accept Austria’s Emperor as their King. This led to an unusual (and ultimately unworkable) arrangement called the “Dual Monarchy.” Essentially, Austria-Hungary was two nations with one monarch (and even then he had two official titles). The two nations had two capitals, two parliaments, two sets of laws, everything. How did this work when the dual nation had to have one military command and Austria-Hungary ended up starting World War I? Not that well. Austria-Hungary was the main ally of the German Empire (the ‘bad guys’ of World War I) but Germany ended up having to bail out Austria-Hungary in its various campaigns against the Serbs, the Italians, the Romanians and even the Russians.

When Germany’s coalition, the Central Powers, was defeated by the Allies in 1918, the various subject nations of Central Europe, including Poland, rebelled and sought independence. With various peace treaties, not only did Germany lose it’s Polish and French-speaking territory, Austria and Hungary lost everything outside their modern borders. In the case of Austria, that was the Polish province of Galicia, modern Slovenia and Croatia, Tyrolean Italy and the modern Czech Republic. Hungary had controlled Slovakia, a north Serbian province called Novi Sad, and the historic Romanian province of Transylvania. Hungary didn’t want to lose its “Greater” territories any more than Germany did, because there were still large groups of ethnic Hungarians outside the postwar border. The remaining Allied coalition of France, Romania and the south Slavic states tried to advance into Hungary to enforce post-war borders even as Marxist revolution sparked in Russia and other places including Germany and eventually Hungary. Marxists led by Bela Kun and other Jewish intellectuals took over the transition government and in direct communication with Lenin’s Russian government called their state the “Hungarian Soviet Republic.” The Allied land grab made the revolution both easier and more difficult, because the liberal-reformist government that the Marxists overthrew had no plan to defend Hungary’s territory, yet as hostilities continued, the threat of Leninist-style socialism in Central Europe galvanized the Allies even as the Kun government sought to create ethnic Soviet satellites in Slovakia and elsewhere, undermining Hungarian nationalism for the sake of international revolution.

The main fighting occurred between Hungary and Romania with Romania eventually taking the capital of Budapest, with Kun and his comrades being forced to flee. Hungary ended up with a fascist-adjacent government that continued to press for the restoration of “Greater” Hungary and only somewhat succeeded by allying with Nazi Germany after 1940. The right-wing government also persecuted Jews for their disproportionate presence in the Marxist revolt, but they didn’t attack them nearly as much as the Nazis. In fact, it was after the Hungarian fascist regime refused to turn over its Jews to the Nazi death camps that Hitler overthrew the government. Of course by that time the Soviets were on track to take Budapest.

Then there’s the bit where Hungary, Marxism and vampires link up in the real world: Bela Lugosi, the legendary Dracula actor, was not only a Transylvanian Hungarian, he was a union organizer in a film actors’ union in Hungary, which may have been one of the first screen actors’ unions in the world. Since the unions were aligned with the Hungarian Soviet Republic, Lugosi ended up having to flee the country when the revolution was quashed, and he ended up in the States.

And now you know… the rest of… the story.

The System

The product currently available for The Hammer and the Stake (on the DriveThruRPG site) is called The Workers’ Primer. It specifically says “THIS IS THE PLAYTEST!” It also says that to get full rules you would go to the Discord or Facebook pages for Weaponized Ink, which seem to be more update pages than anything else. So keeping all that in mind, the book currently is 53 pages in PDF, very little layout and very little art.

The opening section goes into how the “Greater Hungary” of this fictional world is that much more backward and repressed than historical 1920s Central Europe on purpose. “Dracula, now elevated to lord of Greater Hungary, tears away the structure of progress to permanently keeps the people as his slaves.” Page 8 has a map confirming that this isn’t the only difference. There is still a Soviet Union, but Finland is still owned by Sweden, Ireland is still part of the United Kingdom, and France is called the “United Angevin Kingdom.” In the south, Italy and Albania have cut big chunks out of Yugoslavia. But the Nagy-Magyarország described in the setting isn’t on the map, just the borders of real-world Hungary and Romania. (This territory also has a crayon mark around it, which implies this is something they’re going to correct later.) So clearly this isn’t just “take the real world and add vampires”, it’s a straight-up alternate history, but at this point there isn’t much background or explanation for it.

After page 8, the book goes into the rules. The core mechanic of The Hammer and the Stake is where you take two six-sided dice and bet against a number. In other words, craps. In the game terms glossary, they also refer to this mechanism as The System (‘A shooter is trying to beat The System’). However (also not unlike craps or roulette) only one player at the table rolls the dice. They don’t say how the players decide who this is, or whether the shooter position is allowed to change during a game.

The only input other players have on task resolution is wagering what number comes up on the dice, where the number of wagers a player can make is based on their relevant Attribute (so if Physical is relevant and the character has Physical 2 they can place two wagers on the roll) and the range of numbers they can bet is based on their rating in a relevant Skill (where a Skill rating of 1 means you can only bet on 12, and a Skill rating of 5 means you can bet on any number but 7, which automatically fails). You can also bet banked Experience Points on a wager but this is another one of those bits that needs editing- on page 12 it says a successful wager with XP gets the point back, but page 17 says you get the point back plus an additional XP. But it also says that you can wager on rolling a 7 regardless of your skill level, then says “An XP wager is lost if a 7 comes up the number before the wagered number.” I’m not even sure this is grammatical. And the rules already confirm a 7 is normally a failure, but does it count as a success if you actually bet on it?

Not only that, it’s an unorthodox role-playing system – and not in a good way – because most games assume that every player gets to roll dice. In this system you basically bet that a certain result comes about and then wait to see if the other player succeeds for you. Is this mechanic the game designers’ attempt to simulate democratic centralism?

The system also has some narrative-style modifiers. Pages 20 to 22 go over how one uses Advantages and Hindrances to set up the stakes of a scene and the characters’ end goals. In game, an Advantage allows a player to ignore the results of one roll. A Hindrance expands the range of failure, so that one Hindrance cancels a success on a 3 and four Hindrances would cancel success on 3 through 6. As with other narrative games, the factors are agreed to by the GM and players, and are pretty subjective. A violent crowd might count as an Advantage if a character is trying to slip away from a Vampire’s goons. Cover or poor visibility would be examples of Hindrances in combat.

The game says that The Hammer and the Stake defaults to scene resolution rather than task resolution. The Skill used in the scene should be relevant to the hardest task in the overall goal. Thus, if a player wants their character to sneak into a building and then place a bomb, the GM decides which of the two actions is harder and then has the player roll on that skill. This may be why only one player gets to roll; the game says the GM should only require rolls in high-stakes situations with serious consequences and “in general, scenes are resolved with a single roll that involves multiple characters and multiple actions.” Given that the roll is supposed to be based on the skill deemed relevant for the scene, I assume that the players pick the shooter based on which character in the scene has the best Skill rating, but this isn’t made clear.

Combat in “THATS” is an extension of this concept, with the use of consequences, that is, wounds. Unarmed attacks and most firearms do one Minor Wound, a rifle does two Minor Wounds, a shotgun or sword does a Major Wound and a machine gun or other heavy weapon does a Lethal Wound. “Minor” means that the character suffers one level of Hindrance, where multiple Minor Wounds in excess of Physical Attribute upgrade the Hindrance by one level. Any Minor Wounds after that point increase the Hindrance on a one-for-one basis. A Major Wound acts as a Hindrance but if the character takes Major Wounds in excess of Physical rating, they are taken out by the pain. Regardless of whether the character remains conscious, they must seek medical attention after the battle scene or die within an hour. A Lethal Wound means the character is taken out and will die if they are not attended to in a number of minutes equal to their Physical Attribute. It’s also mentioned that during a combat scene other characters can attempt other actions such as running for cover or rescuing civilians, which I presume is where their wagers come in.

The game also refers to this overall system as the Fides system, which is a bit ironic – I assume this is taken from the Latin for “faith” but it also resembles Fidesz, which is the name of the neo-fascist party that’s actually running Hungary now.

Characters

At page 32, the game details the character creation mechanics that the previous pages alluded to. Before you even go over those, your first step is to pick a faction within the setting’s CRF (Carpathian Revolutionary Front). There are eight of them, including a feminist group that is “no longer formally part of the CRF” and a group of Christian socialists who are considered the group experts on the occult and vampirism. There are a variety of views represented so that you’re not just dealing with The Judean Peoples’ Front versus The Peoples’ Front of Judaea. Each sub-society also has its own game benefit (or Faction Ability) that can be invoked in specific circumstances to either add a bonus wager or give the player a bit of narrative control in the scene.

Character Attributes are simple: Mental, Physical and Social. They are given a 1-2-3 priority such that the primary is rank 3, the secondary is rank 2 and the tertiary is rank 1. Remember, if a roll depends on a raw attribute, the character only gets so many wagers times that Attribute rating. It’s implied that an Attribute can get as high as 5 with XP.

Characters get 15 Skill points that are assigned on a one-for-one basis, with no Skill being no higher than rank 5, where that’s the best you can get in the system above). You can also get a Specialization for any skill of 4 or higher by spending two Skill points. It’s not mentioned here (but is mentioned on page 18) that a Specialization that is relevant to a roll allows the player to spend one XP (that does not come back) to substitute one die on the roll, but the result only applies to your character. You get two Abilities, although one must be the Faction Ability. The general Ability list is on pages 40-41.

“Fifth, and finally, pick a name and a revolutionary handle (code name). Develop a background.”

It’s also mentioned here and earlier on pages 17 and 18 that a character starts with 3 XP and gets 3 XP each game. The character is allowed (or encouraged) to wager them on throws; an XP wager can negate a Hindrance, or allow an additional wager in excess of the character’s Attribute. If the wager is a success the character gets the point back plus an additional point (again, that’s not totally clear). XP can be saved between sessions. An Attribute can be improved at a cost of current rating x 5. Skills can be improved at a cost of current rating x 2 (it’s not mentioned how or if you can buy a Skill you don’t already have). Specializations and Talents can be purchased for 10 XP each. (‘Talents will be explained in the full version of the rules.’)

Setting

Page 43 starts the section “Building The Revolution: Getting Into The Setting”. Marxists are very big on using propaganda to demonize fascists and reactionaries (which often means anyone who disagrees with them) as monsters and bloodsuckers. Since the bad guys in THATS are actual bloodsuckers, this works. Given that this is a world where vampires exist, there is brief speculation on whether Marx in his works referred to the parasite class rhetorically or if he knew the occult truth and was speaking in code. The text refers to a CRF Commissariat that screens cells for internal subversion and potential counter-revolutionary behavior, such as certain underground book clubs selling philosophically fascist material. (‘Those book-clubs no longer exist.’)

The text focuses on Budapest as a setting, even though the CRF knows that Hungary is a front government and Dracula is actually running affairs by proxy from his Transylvanian stronghold, which is why they’re the Carpathian Revolutionary Front and not the Hungarian Revolutionary Front. Budapest is historically two cities, the aristocratic Buda on the left bank of the Danube River and the more industrial Pest on the right. In the real world the two municipalities united ages ago, but in this world the two cities are separated and guarded by the Border Police, as Buda is effectively a “gated community.” Pest is best described as “grey, bleak and industrial” and also “squalid and grim.” Security patrols (and public hangings) are prominent and meant to cow the population into submission. The press is forbidden, the cinema is endangered and radios require a permit. For similar reasons, as mentioned in the introduction, the level of technology is deliberately reduced from the historical norm. “Many middle-class bourgeosies (sic) families who remain comfortable and paid in hard currency think the return of gaslights has made their fair city ‘quaint’ once again. They also gossip that the increase in bicycles has beatified the city, and permitted them to avoid any real traffic while they ride in their petrol-powered cars. These same families also bitterly complain about the homeless workers and their families cluttering up the streets and bridges.”

Then they give you “A Handful of Aristocratic Enemies” – actually two. They are a template for Secret Police and another for a “Nosferatu Human-Thrall” which has some vampire powers although it isn’t clear if this character is an example of a full vampire or merely a “Renfield.” Based simply on Skills the secret policeman is a lot more tough; it’s mentioned that a vampire is vulnerable to holy, magical and wooden weapons but it doesn’t say whether they are any less vulnerable to other weapons.

Conclusion

The premise of The Hammer and the Stake is communist propaganda presented more-or-less straight, amd even though the antagonists are genuine bad guys, I have problems with this approach, because Bela Kun and the other communists of Hungary were bloodthirsty incompetents, they were no less so than the ones in Russia and other countries who had more time to kill the people they didn’t like, and when Marxist revolutionaries did succeed in Russia, China and elsewhere, they created gulags, mass famine, “struggle sessions” and a global death toll that everyone agrees was in tens of millions, and no one can agree on the exact figure of how many tens of millions because of politics and a desire to question exactly how many of those dead were killed accidentally or on purpose, as if it makes a difference.

But that’s just quibbling.

There’s certainly tons of atmosphere and potential in this game’s premise, but the real issue is in the game itself. I mean, if you want to turn people off of capitalism by convincing them it’s a pointless game that can only have one winner, you’ve already got MONOPOLY. If you want to make socialism look like a constructive alternative to the present, you don’t want to communicate to players that they have no agency. Again, having only one person who can roll dice is not only against most people’s assumption of a role-playing game, it works best if you’re already familiar with craps, and the end result of that means the game in play would come off as a lot more Rat Pack than Red Army.

There’s also the point that in its current stage, The Hammer and the Stake is a bit raw; there is an example presented for how The System works from the perspective of the active shooter but it really needs an example of how a player character team places multiple wagers and how they can be used to create multiple successes. The text implies this is possible but it isn’t clear in showing how it works. There are also bits alluded to but not detailed, such as how stress or mystical attacks can spiritually drain a character and turn them into a passive “Lumpenproletariat.” Not to hold this against the authors, since they did explain this is a work in progress. But as such, I’d have to give The Hammer and the Stake a grade of Incomplete.

However, if the concept appeals to you, you can go to DriveThruRPG, buy the Quickstart, and organize to seize the means of platelet production!